155 lines
5.4 KiB
Markdown
155 lines
5.4 KiB
Markdown
---
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title: "Building Custom Keyboard Backlighting"
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description: "Upgrading my [Ergodox EZ](https://ergodox-ez.com/) using [QMK](https://github.com/qmk/qmk_firmware)"
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date: 2026-07-09
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---
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# Intro
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I own an Ergodox EZ, a very comfortable, split, columnar keyboard. I bought it
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because I gave myself carpal tunnel typing on my last keyboard, and I wanted to
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see if I could type any faster on a split board.[^1] Ergodox keyboards run
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open-source QMK firmware, meaning they are extensively configurable for a
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programmer like me! I love my keyboard, and I would recommend a split keyboard
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to anybody looking for something more comfortable than a standard keyboard.
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# Key Layout
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My key layout isn't the main focus of this post, but I wanted to highlight it
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because it uses some cool features QMK offers.
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The first thing to notice is that I have plenty of thumb keys for common
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keycodes. I never really liked that common keys like Enter, Backspace, and
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Escape[^2] were off to the side, so I moved them to be more easily accessible.
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On the bottom left side, there is a key labelled Layer. QMK has a concept called
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[layers](https://docs.qmk.fm/feature_layers), not unlike how a phone keyboard
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works: tap or hold a layer key, and access different keys. I use this for my
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function keys because I use them so infrequently, and I don't want them wasting
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space normally.
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Finally, I have a key labelled Macro. I commonly type `->` when programming, so
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I made this key type both characters in a single stroke. I also modified the
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handling of the Backspace key so it deletes both characters if the previous
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keycode was Macro.
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# Backlighting
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All the default backlighting options provided by QMK are too boring for me, so I
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rolled my own. It works like this, with each keyboard half operating
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independently:
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- Every keystroke changes the backlight colour
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- When all keys are released, the backlight LEDs fade out nicely
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- Backlight LEDs closer to the most recently pressed key are brighter than
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those further from it
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Every time a keystroke is detected, the following function runs, tracking which
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key was pressed and updating the colours:
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```c
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void post_process_record_user(uint16_t keycode, keyrecord_t *record)
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{
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if (!backlight || !record->event.pressed) {
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return;
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}
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if (record->event.key.row < 7) {
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hue_left = rand();
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brightness_left = 255;
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if (record->event.key.col != 5) {
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position_left = 29 - 2 * record->event.key.row;
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} else {
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position_left = 15;
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}
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color(hue_left, brightness_left, position_left, 15);
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} else {
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hue_right = rand();
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brightness_right = 255;
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if (record->event.key.col != 5) {
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position_right = 26 - 2 * record->event.key.row;
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} else {
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position_right = 14;
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}
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color(hue_right, brightness_right, position_right, 0);
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}
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}
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```
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This function is rather long because I have to control the keyboard halves
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independently, but the main idea is simple. Every keystroke:
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- Randomize the colour hue
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- Maximize the brightness
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- Record the column the key is in
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- Turn on the LEDs using those values
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In another function, I keep track of how many keys are pressed at any given
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time, so I can dim the LEDs once no more are pressed:
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```c
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if (record->event.key.row < 7) {
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count_left += record->event.pressed ? 1 : -1;
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} else {
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count_right += record->event.pressed ? 1 : -1;
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}
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```
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## Brightness Calculation
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Now that I track these values, I need to use them to calculate the brightness of
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each LED:
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```c
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static void color(uint8_t hue, uint8_t brightness, uint8_t position,
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uint8_t index)
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{
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for (int i = index; i < (index + 15); ++i) {
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const uint32_t cube = (uint32_t)brightness * brightness * brightness;
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const uint8_t distance = position > i ? position - i : i - position;
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sethsv(hue, 255, cube / 65025 * 5 / (5 + distance), i);
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}
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rgblight_set();
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}
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```
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This function takes in a hue, brightness, position, and starting index. There
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are 30 LEDs on an Ergodox EZ, meaning that I can pass either `0` or `15` as the
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starting index to have the function loop over the right or left LEDs
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respectively.
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The `brightness` and `position` parameters contribute to the brightness of the
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LED. First, the brightness is passed through a cubic ease-out function. This
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produces a more pleasing dimming as opposed to linearly dimming the LED, as the
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human eye senses brightness on a logarithmic scale. Second, the brightness is
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scaled down by an amount proportional to its distance from the last key pressed.
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The scaling function being used is `5 / (5 + n)` where `n` is the distance in
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LED index from the brightest LED, which is not dimmed because its scaling
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fraction evaluates to `1`.
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The `sethsv` function can then be passed a hue (given as a parameter and
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unchanging as the LED is dimmed), a saturation (always the maximum), the value
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(or brightness, as just calculated), and the index of the LED. Finally, I flush
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my LED settings out to the LED peripheral with the `rgblight_set` function.
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# Result
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With a little logic, the backlights on each keyboard half act just as I wanted,
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lighting up reactively and fading when no more keys are pressed.
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Take a look!
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# Footnotes
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[^1]: Quite a bit!
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[^2]: I use the [Helix](https://helix-editor.com/) editor, meaning I type
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Escape almost as much as I type Space.
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